#include "cPlayState.h"
#include <iostream>

const std::string PlayState::m_playID = "PLAY";

void PlayState::update()
{
	//nothing for now
}

void PlayState::render()
{
	//nothing for now
}

bool PlayState::onEnter()
{
	std::cout << "Entering PlayState.";
	return true;
}

bool PlayState::onExit()
{
	std::cout << "Exiting PlayState.";
	return true;
}